Mixed Reality Wiki

The Virtuality Continuum is a phrase used to describe a concept that there is a continuous scale ranging between the completely virtual, a Virtual Reality, and the completely real: Reality. The reality-virtuality continuum therefore encompasses all possible variations and compositions of real and virtual objects. It has been somewhat incorrectly described as a concept in new media and computer science, when in fact it could belong closer to anthropology. The concept was first introduced by Paul Milgram.[1]

The area between the two extremes, where both the real and the virtual are mixed, is the so-called Mixed reality. This in turn is said to consist of both Augmented Reality, where the virtual augments the real, and Augmented virtuality, where the real augments the virtual.

File:Virtuality Continuum 2.jpg

Reality-Virtuality Continuum.

While the term Augmented virtuality is rarely used nowadays, Augmented Reality and Mixed Reality are now sometimes used as synonyms.

The virtuality continuum has grown and progressed past labels such as computer science and new media. As the concept has much to do with the way in which humans continue to change how they communicate; the way in which form identities and the way in which they interact to and within the world; it is more accurately described as a subject within anthropology.

Changes in attitudes towards and the increase in availability of technology and media have changed and progressed the way it is used. One to one (sms), one to many (email), and many to many (chat rooms), have become ingrained in society. The use of such items have made once clear distinctions like 'online' and 'offline' obsolete, and the distinctions between reality and virtuality have become blurred as people are incorporating and relying heavily upon virtuality within their everyday personal realities.

Daniel Miller and Don Slater are prominent researchers pursuing the concept of the virtuality continuum and the media and its effect on communities, especially in the Caribbean, most notably Trinidad and Jamaica.

Steve Woolgar is another researcher who has established four rules of virtuality. These are:

  • The way in which media and technology affect people relies on their non-ICT (information communication technology) related background which may include gender, age, social status, income amongst others.
  • Risks and fears in regards to new media and technology are unevenly socially distributed.
  • Advancements in media and technology supplement rather than replace existing activities in Reality.
  • New media and technology tends to create new kinds of localism rather than furthering globalisation.

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References[]

  1. Template:Cite conference

ca:Continu de la Virtualitat es:Continuo de la virtualidad